Author Topic: Quickcast bugg  (Read 5108 times)

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Offline Acid

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Quickcast bugg
« on: 2002-11-23, 14:09:37 »
Here you can see the quickcast bugg in action.
Quickcast is suppose to be interruptable, but when you try quickcast a damage spell while beeing hit it will most likely get interrupted anyway. Though quickcasting a root works better, but in this case that was not a good idea since Smulan was nuking with crappy RC nukes ;)
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Offline Ker

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Quickcast bugg
« Reply #1 on: 2002-11-23, 15:59:06 »
thats not a bug, since u start casting after the qc timer :)
unless qc is meant to override any timer penalties (like when someone is hitting you, you get that 3sec timer where u cant cast)

Offline Acid

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Quickcast bugg
« Reply #2 on: 2002-11-23, 16:21:58 »
From Camelot Herald:

"Q: Please explain how interrupts work in your game. In another game I used to play, if a magic user started casting a spell, he could finish it so long as he wasn’t hit during the cast time. In DAOC it seems more random.

A: It’s not random at all, but it is a very different system than you may be familiar with. It’s a lot more fair to large weapon users, as their potential to interrupt a caster is exactly the same as a small fast weapon user. Hold on to your backpacks, this is going to be fun.

First, we need to understand how melee attacks work in DAOC. Let’s say you’re swinging a weapon with a five second delay between swings. You press attack. It goes SWING (tick tick tick tick tick) SWING (etc). Obviously, this means a two second delay weapon goes SWING (tick tick) SWING (etc). Now, according to the game, you’re attacking for that whole swing/tick cycle. The damage you do is registered at the same time as the swing, but a full cycle consists of the swing AND the ticks.

If you attack a caster, you have a chance of interrupting his regular (non-quickcast) spells during the whole cycle. The chance to interrupt is purely level based – if the caster is higher level than you, your chance to interrupt is lower.

A quickcast spell does not have any chance of being interrupted – doesn’t check for that at all. However, a quickcast spell does not wipe the interrupt check of a cycle. For example, let’s say I am swinging an enormous hammer at Mahrin Skel. There’s a ten second delay. On the third second, he quickcasts something at me. It hits me. Let’s say I’m stunned. But when he casts a regular spell at me during the same ten second cycle that began when I first swung my hammer, I may still interrupt him even though I am stunned by the quickcast, because my cycle is still running.

Still with me? Let’s see what happens when multiple people are attacking our caster friend. (It’s hard to explain in text, please forgive the sophomoric illustration at the bottom of all this.)

I have a weapon with a five second delay. Chris has a weapon with a three second delay. And Jason also has a five second delay weapon. Mahrin will yet again serve as our caster, and he is casting a spell with a three second timer.

First, I swing. One tick later, Chris swings. One tick later than that, Jason swings. One tick after Jason, Mahrin starts to cast. Who will have a chance to interrupt him? It’s all in the timing. In this BEAUTIFUL diagram, s = swing, c = cast, and t = tick.

Mahrin:__________cT__T__T
Sanya:_sT__T__T__T__T
Chris:_____sT__T__T
Jason:________sT__T__T__T__T

At about the halfway point during Mahrin’s cast, the interrupt check happens. So, go to halfway (the middle T in Mahrin’s row). Chris’s cycle is finished, and will not interrupt Mahrin. My cycle is ending at about the same time Mahrin’s interrupt check begins on that spell, so I’ve got a 50/50 chance of interrupting him, depending on the exact timing. Jason is in the middle of his cycle, and therefore definitely has a chance of interrupting Mahrin.

Whether or not Jason DOES interrupt him depends on level and luck. The chance of interruption isn’t very high. The above applies whether the SWING part did damage or not.

As you can see, this system is more fair to all weapon users, and is more realistic (a big honking axe is actually just as distracting as a dagger when it’s swung at your head). But, in the interests of fun, we’ve kept the actual chance low, and the higher level the caster, the less likely the caster will lose concentration.


Whew. I need a frosty beverage after all that. I wish you all a safe and happy weekend, and we’ll see you Monday. Or maybe on the frontiers before then =)"

sux imho...
Quickcast should be castable without checking the unterrupt cycle since its suppose to be uninterruptable.
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Offline Ker

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Quickcast bugg
« Reply #3 on: 2002-11-23, 16:24:15 »
I thought qc wasn't supposed to be interruptable. The only thing qc is supposed to do is to lower your casttime to the lowest cap there is (1.5? 2.0?)

Offline Zodar

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Quickcast bugg
« Reply #4 on: 2002-11-23, 19:19:41 »
i dont hink u read through the text carefully enough. As I read it IF you quickcast that spell will NOT be interrupted...  however spells cast after that quickcast spells maybe interrupted by a weapons that has a cycle that spans over hte qc spell AND the next spell, but the quickcasted spell will NOT be interrupted

Offline Acid

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Quickcast bugg
« Reply #5 on: 2002-11-24, 00:25:25 »
It will be interrupted if you quickcast to soon after you get hit, as seen on the screenshot.
Thats a bugg according to ppl on the VN Boards.
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Offline Zodar

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Quickcast bugg
« Reply #6 on: 2002-11-24, 02:02:53 »
ok i see what u mean... i have experienced it my self...
According to me it is like this...
U get hit by alb...
U start to quickcast nukeofkillalbquickly...
Then U get interrupted because cant cast within a 2sec time limit of when u got hit... even though u quickcasted...


Well quickcast shouldnt override that time limit IMO either BUT...
Why can you then START to quickcast your spell and then later get the message "oops im sorry but u cant cast that... you have to wait 2 more seconds". You shouldnt be able to even start quickcasting.

I have been drinking one of Eleas "Svea Viking Mjöd" so i might not explain at my full(well actually maybe it is my "full" potential =)) potential but i have tried to explain how i see it. And as far as i See it, u are not getting interrupted... U are merely being fooled by the game that u can start to cast even though the 2 second timer isnt over yet

Offline Acid

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Quickcast bugg
« Reply #7 on: 2002-11-24, 03:16:00 »
nice sig Zodar ;)
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Offline old.Kedira

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Quickcast bugg
« Reply #8 on: 2002-11-24, 11:34:51 »
Agree with Zog, read it once more Acid :)
Quote
A quickcast spell does not have any chance of being interrupted – doesn’t check for that at all. However, a quickcast spell does not wipe the interrupt check of a cycle.


If u get iterupted, then a interupt cycle is started. And that one u have to wait out.

All u have to do, is to not dubbletap QC button :)
Says so in image to.. you cease your QC. If u havnt done that, the next spell would have been uninteruptable(even though person was hitted).
Sisham @ WAR (alts Sishab / Sishal)
Kedira/Aills/Snannig/Sisham/Sishal @ DAOC
Gronz @ Qnet

Offline Zodar

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Quickcast bugg
« Reply #9 on: 2002-11-24, 11:52:57 »
There seems to be a bug with quickcast, altho its not a bug where the spell get interrupted, its a bug that allows you to start casting even though you are not allowed for 2 seconds, it seems like the program forgets about this and then reminds you when those 2 seconds are over that you canot cast... So it seems like you are interrupted but that is not what happened. This is how I´ve experienced it.

And besides Kedira.. my name is not Zog =)

Offline Acid

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Quickcast bugg
« Reply #10 on: 2002-11-24, 12:49:28 »
I didnt double hit qcast button, it stops after a number of seconds.
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Offline Nightal

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Quickcast bugg
« Reply #11 on: 2002-11-24, 14:31:49 »
kedira vad acid försökte göra var att qca efter att han blivit slagen...bugen är -you must wait 2sec- you must wait 1sec-
eftersom acid inte kunde kasta så stängde qc av sig själv...med qca ska man inte behöva vänta på "attack ticksen"
if we're not supposed to eat animals, why are they made of meat?

Offline Zodar

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Quickcast bugg
« Reply #12 on: 2002-11-24, 22:54:44 »
Aha i see acid, i thought u deactivated it by mistake so i saw nothing wrong with it... im gonna check your log again...

edit: Aaah i see. It deactivated itself so that your next spell was not quickcasted, that certainly is a bug IF you are certain that u did not deactivate it by mistake. im gonna try this bug out with my spiritmaster and see if i can recreate this bug (some time in the future)
« Last Edit: 2002-11-24, 22:56:56 by Zodar »

Offline Nightal

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Quickcast bugg
« Reply #13 on: 2002-11-24, 23:19:32 »
the proof os right there zodar:P  
-you prepare to quickcast a spell-
-cast attempt-
-cast attempt-
-cast attempt-
-cast attempt-
-cast attempt-
-autocancel or deactivated-  <----(doesnt matter)
if we're not supposed to eat animals, why are they made of meat?

Offline old.Kedira

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Quickcast bugg
« Reply #14 on: 2002-11-24, 23:25:56 »
Aha, now it happend to me to :)

sry Acid.. but kinda hard to make it out from the picture - since u dont see what button is pressed.
Sisham @ WAR (alts Sishab / Sishal)
Kedira/Aills/Snannig/Sisham/Sishal @ DAOC
Gronz @ Qnet