Author Topic: SWTOR: Warzones are...  (Read 1360 times)

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Offline Ogrelin

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SWTOR: Warzones are...
« on: 2011-10-29, 12:04:30 »

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Warzones in Star Wars™: The Old Republic™ are instanced areas where Imperial and Republic forces battle each other in objective-based Player-vs-Player combat. Eight players from each side enter the Warzone and then compete to defeat other players and accomplish the mission they’ve been assigned. To emerge victorious, players will have to work together strategically, leveraging their strengths and exploiting their enemies’ weaknesses. At the end of each match, the winning team will be recognized, and individual players on both sides will be rewarded according to their contributions to their respective teams.

Voidstar is an assault-style Warzone in which one side attempts to fight its way to access the ship’s data core, while the other side defends the ship and attempts to prevent the other side from reaching the data core. The battle takes places across multiple sections of the ship, through blast doors and across elevated bridge spans where taking a fall is almost always lethal. The attackers battle their way through each section, drawing ever closer to the ship’s data core, while the defenders seek to halt the attackers’ progress at various control points

The match is broken up into multiple rounds. After the completion of each round, the teams switch sides between being the attackers and the defenders. The winner is determined by whichever side reaches the data core the fastest. In the case that the defenders win both rounds, the winner is determined by whichever side came closest to achieving the objective.

In Huttball, two teams meet inside the deadly confines of ‘The Pit,’ an arena unlike any other in the galaxy! The teams battle for control of a ball which appears in the center of the arena. Whichever team has the ball must run with it, pass it, or use whatever means necessary to get it across the opposing team’s goal line, while simultaneously battling the enemy team and avoiding the many fire, acid and anti-gravity traps that litter the playing field. At the end of the match, the team with the most points wins.

Huttball is also the only Warzone in Star Wars: The Old Republic that allows teams from the same faction to play against each other, meaning it can be played Republic vs. Empire, Republic vs. Republic, or Empire vs. Empire.

In the “Alderaan” Warzone, Republic and Imperial players clash on the scarred battlegrounds of the iconic world. High above the battlefield, two troop transports, one for each side, continuously supply their faction with reinforcements. In order to claim victory, one side must knock the other’s transport out of the sky. In order to do this, players must battle for control of three laser turrets that are spread out across the battlefield. Once one team takes control of a turret, it will open fire on the enemy transport!

As more turrets fall under the control of one faction, the firepower unleashed on the enemy transport intensifies. Once the enemy transport’s structural integrity is depleted, the ship will explode and the battle is over.

Control of the turrets can change hands several times during the course of the fight. Teams have to practice a careful balance of offense and defense to maintain a steady volley of fire on the enemy transport.



http://www.swtor.com/info/systems/warzones
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Offline Ogrelin

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Re: SWTOR: Warzones are...
« Reply #1 on: 2011-10-29, 13:12:24 »
8 pers, det är 2 grupper tror jag
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Ogrelin - Guardian
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Ogrell - Bounty Hunter
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Ogrelin Blodig