Author Topic: SWTOR sidor/guider  (Read 3585 times)

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Offline Aba

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Re: SWTOR sidor/guider
« Reply #15 on: 2012-01-02, 11:32:03 »


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Offline Aba

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Easy trick makes a big graphical difference
« Reply #16 on: 2012-01-12, 08:23:43 »
För er som vill ha lite mer grafiskt bling-bling in-game.

http://www.reddit.com/r/swtor/comments/od9aj/easy_trick_makes_a_big_graphical_difference/

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So with all the screaming over the "High Resolution Texture" issue on the Official Forums, I think a lot of people missed a cool trick that "xChiZx" posted earlier today, and which I've had really great success with.
As always, you tinker with your settings at your own risk. I think the likelihood of deleterious effects is extremely small, but if for some reason your computer spontaneously combusts, it's totally not my fault.
The idea is to force your 'LOD Bias' to -3. Note the negative.
I don't have a NVIDIA GPU, but 'xChiZx' does, and he used a piece of freeware called Nvidia Inspector to change this settings for his SWTOR profile GPU profile. I wish I could provide more in-depth instructions, but I suspect it's fairly intuitive.
If you have an ATI GPU, you want to use a tool called ATI Tray Tools (also free, and also easily found through google.) Once installed, simply right click on the icon in your tray, go to 3D, Settings, hit the 'Additional' tab, and set the LOD BIAS to -3. Then use the Profiles tool to save this setting as a profile, and link it to SWTOR by right clicking the tool again and going to Game Profiles, Manage Profiles, linking the Executable (I'm not sure if you can link the launcher and have it carry over,) checking the '3d to' box, and selecting the profile we made earlier. Then just save your work by hitting the save button at the bottom of the screen.
So what does this do? It seems to have a few effects, but most notably it really cleans up the reflectivity of some of the textures in the game. Here are the examples the original poster offered:
Before: http://i79.photobucket.com/albums/j136/Cgramnaes/SWTOR_No_LOD.jpg
After: http://i79.photobucket.com/albums/j136/Cgramnaes/SWTOR_Forced_LOD.jpg
And here are some I took (with shadows off, which is how I'm more or less forced to play the game just now):
Before: http://i.imgur.com/DtR6L.jpg After: http://i.imgur.com/6beok.jpg
Before: http://i.imgur.com/2Md5e.jpg After: http://i.imgur.com/kFLCn.jpg
As you can see in my second set, it also looks like this tweak cleans up some distant details, and I really do think it makes a world of difference. It doesn't work with the player's textures, I'm afraid, but for most everywhere else it's fantastic.
I haven't been playing with this tweak long, but I haven't noticed any FPS drop, and the guy who first posted about it said he didn't have problems either. Anyway, I hope you guys find it makes as big a difference as I feel it makes. This is also my first submission, I suppose, so my apologies if I've made some terrible breach of reddit etiquette; I just thought it was pretty cool.


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After some further tweaking, I've found that checking "Force Mip-Map Filter" under tweaks -> standard tweaks produces the really clear reflections like those in the first 'After' image. I think it's really subjective whether it's an improvement, but it's worth playing around with -- you can do all these tweaks simply by tabbing out. I'm assuming, though am by no means certain, that the setting in Nvidia Inspector is also called Force Mip-Map Filter.


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